How it started
A birthday gift
Ampazat Games started with a birthday present. After resigning from a senior software engineering role, I was short on money and couldn't buy my nephew the kind of gift he would usually get, so I built him a game instead. It was an endless runner with him as the main character, running through a jungle full of the animals he loves — lions, tigers, snakes and the occasional T-rex — with his own recorded voice as the sound effects. It was never published; the build went to family, and everyone enjoyed it. That project got me into game development properly, and it led to Zone Out and then Kooki Blocks.
